Login  Register

Re: picking

Posted by gouessej on Jan 21, 2014; 1:35pm
URL: https://forum.jogamp.org/picking-tp4031052p4031268.html

Hi

Please keep cool, everything wasn't intended to be read in the literal meaning. Oracle still has some things to do with our APIs, 2 of its employees used them during the latest Java One, I fixed a bug in Netbeans Platform, a maintainer fixed another bug I reported, there's no war even though there are some disagreements between us (about Java3D, JavaFX, OpenJDK, scenegraphs in general, Direct3D, deployment, security, ARM Hotspot JIT compiler, ...).

We gave you several indications even though they were in the middle of things you might consider as "off topic" and I quoted several examples and a paper to confirm all my claims. I have nothing against a good implementation of picking in shaders based on JOGL if it is really worth it. Moreover, I remind you that nobody answered you on the forum of JogAmp main competitor, our replies are better than nothing. Please stop making wrong suppositions about what I say, I already explained here in details that I'm not promoting a particular scenegraph. I spent several days in looking for a paper about a good implementation of picking in shaders and I found one as I said here, what else do you want? If you behave like a troll, you'll be treated like a troll. We respect you, I justify my claims, I make some researches each time I have a doubt, I spend some time in answering you but if you don't respect us, don't ask for help and stop making us waste our time as you don't take into consideration all our indications about OpenGL implementation details useful for your shader based picking (tessellation shaders, transform feedback, discard rasterization, primitive id).

Best regards.
Julien Gouesse | Personal blog | Website