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Re: Packaging JOGL projects to be cross-platform?

Posted by jmaasing on Jan 23, 2014; 10:18am
URL: https://forum.jogamp.org/Packaging-JOGL-projects-to-be-cross-platform-tp4031261p4031297.html

I have started planning for packaging my latest hobby game project. I was thinking about the fat jar approach compared to what I usually do and pack a ZIP-file with a native launcher alongside readme, license, lib-directory and so on. Sometimes using http://launch4j.sourceforge.net/ to create a native launcher (mainly for windows).

I can see that having the user unpack a zip is an extra step on their part and that can be a problem, but are there any other advantages to the fat jar approach?