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Re: JOGL commit 166e5da causes deadlock errors in Java 3D

Posted by gouessej on Jan 23, 2014; 10:46pm
URL: https://forum.jogamp.org/JOGL-commit-166e5da-causes-deadlock-errors-in-Java-3D-tp4031305p4031307.html

Hi

The only impacting change is the call to setVisible:
https://github.com/sgothel/jogl/commit/166e5da5298b16b0acbf900004964d370cd0aa29#diff-66f89cc1abd0e7513220360faa41dab4R176

Why not rebuilding JOGL without this call and testing in your application? We can do nothing without a test case.
Julien Gouesse | Personal blog | Website