Re: JOGL commit 166e5da causes deadlock errors in Java 3D
Posted by
Sven Gothel on
Jan 24, 2014; 2:08am
URL: https://forum.jogamp.org/JOGL-commit-166e5da-causes-deadlock-errors-in-Java-3D-tp4031305p4031314.html
On 01/23/2014 09:49 PM, Julien [via jogamp] wrote:
> Hi.
>
> JOGL commit 166e5da5298b16b0acbf900004964d370cd0aa29 causes deadlock errors in
> Java 3D.
Thank you!
This code has already been revised, and a far less intrusive solution provided - see:
<
http://jogamp.org/git/?p=jogl.git;a=commit;h=071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651>
Bug report:
<
https://jogamp.org/bugzilla/show_bug.cgi?id=937#c5>
This also solves the dealock, since we no more change the visibility state
via JAWTWindow.
However .. looks like you are doing something not from the AWT-EDT.
~Sven