Re: Shadow mapping port to JOGL and 0x500 GL error
Posted by
gouessej on
Jan 27, 2014; 9:25am
URL: https://forum.jogamp.org/Shadow-mapping-port-to-JOGL-and-0x500-GL-error-tp4031372p4031375.html
Hi
GL_DEPTH_TEXTURE_MODE wasn't supported in "early" versions of OpenGL. Which graphics card do you use? You should rather look at the shadow example in jogl-demos instead of porting an example from Delphi to Java. Best regards.
Edit.: You should use Buffers.newDirectFloatBuffer() instead of FloatBuffer.allocate().