Re: JOGL and mesa opengl32.dll on Windows
Posted by
chrix on
Jan 27, 2014; 4:53pm
URL: https://forum.jogamp.org/JOGL-and-mesa-opengl32-dll-on-Windows-tp4031340p4031385.html
> I would fix CEF and the binding, i.e. ensure that simple offscreen bitmaps are supported and/or POT textures
Yes, maybe I'm missing things CEF can do. I'm following up with CEF through
https://code.google.com/p/javachromiumembedded/issues/detail?id=34 . For now, I simply use glDrawPixel when GLContext.isHardwareRasterizer() is false, as it is under RemoteDesktop.
> I thought PATH would do it ?
No. If it does for anyone else, I'd love to know. I had to put it in the folder that contains java.exe. Otherwise system32/opengl32.dll would be used first.
> Maybe it's time for a JOGL GL full library path / library name property ?
What if we want to detect this at runtime? If hardware rendering is available, use it, otherwise provide the location of a dll such as mesa opengl32.dll. So more like something passed to GLCapabilities when creating a GLCanvas?
> You simply can initialize a PIT texture w/ a zero transfer and use TexSubImage (sic) to transfer the net-payload.
:-) fairly new to open gl here. Where can I learn about PIT texture? Google search didn't show much on this.
Thanks for the 2 replies