Re: Texture2D and offscreen rendering problem
Posted by hharrison on Jan 27, 2014; 5:32pm
URL: https://forum.jogamp.org/Texture2D-and-offscreen-rendering-problem-tp4030882p4031387.html
In Java3d - javax.media.j3d.JoglPipeline
methods:
- resizeOffsreenLayer
- createNewContext
- createOffscreenBuffer
Note in the above: the 'offscreen' argument is Java3d's concept of if the Canvas3D is an offscreen Canvas3D or not, there
is a separate concpet of offscreen for the actual drawable used (On MacOSX, the drawables always seem to be offscreen)
The pipeline classes essentially implement all kinds of callbacks for the Canvas3D object, I'll warn you up front that this
code is a mess. Any and all help/experiments appreciated!
Harvey