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Re: glMultiDrawArraysIndirect usage

Posted by eban on Jan 31, 2014; 11:08pm
URL: https://forum.jogamp.org/glMultiDrawArraysIndirect-usage-tp4031230p4031422.html

We are facing the same problem here.
Sound like there is a missing entry point:

glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int drawcount, int stride)