Re: glMultiDrawArraysIndirect usage
Posted by eban on Jan 31, 2014; 11:08pm
URL: https://forum.jogamp.org/glMultiDrawArraysIndirect-usage-tp4031230p4031422.html
We are facing the same problem here.
Sound like there is a missing entry point:
glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int drawcount, int stride)