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Re: Using OpenGl extensions in JOGL.

Posted by anandcta123 on Feb 05, 2014; 4:13am
URL: https://forum.jogamp.org/Using-OpenGl-extensions-in-JOGL-tp4031433p4031447.html

Hi,

I am not understanding this in detail as a beginner. Currently I am performing texture display using glTexImage2D for non-power-of-2 pixel data with GL_TEXTURE_2D. Is it fine to do like this or is there any specific way to handle non-power-of-2 textures. Please suggest me correct way of handling non-power-of-2 textures, because this API lagging in performance, I want to boost performance.

Thanks and Regards,
Anand