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Re: Enabling sampleBuffers ruins unique color selection.

Posted by gouessej on Feb 05, 2014; 6:21pm
URL: https://forum.jogamp.org/Enabling-sampleBuffers-ruins-unique-color-selection-tp4031453p4031456.html

Hi

As far as I know, maybe you can change the number of samples at runtime but you can't disable antialiasing once it is set by using GLCapabilities.

Moreover, the use of build-in OpenGL picking is highly discouraged and the color picking doesn't work on any machine that emulates some colors of its palette (which often occurs on laptops). I advise you to use software picking (easy to implement if you only treat triangles) or to implement the picking into shaders (doing that efficiently isn't trivial).
Julien Gouesse | Personal blog | Website