Re: Enabling sampleBuffers ruins unique color selection.
Posted by d0lph1n on Feb 06, 2014; 9:47am
URL: https://forum.jogamp.org/Enabling-sampleBuffers-ruins-unique-color-selection-tp4031453p4031462.html
Hi, thank you for your answer :)
I used to have the build-in picking, (GL_SELECT) but I ran into some issues so I changed it to unique color selection.
This seemed like a good approach and was fairly easy to implement. This method works for all of our needs, except when I enable AA.
Could you recommend any reading for the 'software picking'? I only have triangles, points and lines in my scene.
Is there a good alternative to setting AA in GLCapabilities? would be nice to have some controll over it. My OpengL books does not cover this in a good way.