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Re: glMultiDrawArraysIndirect usage

Posted by Sven Gothel on Feb 06, 2014; 10:44am
URL: https://forum.jogamp.org/glMultiDrawArraysIndirect-usage-tp4031230p4031469.html

On 02/01/2014 12:10 AM, eban [via jogamp] wrote:
> We are facing the same problem here.
> Sound like there is a missing entry point:
>
> glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int
> drawcount, int stride)
>
>
"If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
 of a call to glMultiDrawArraysIndirect, indirect
 is interpreted as an offset, in basic machine units, into that buffer and the
parameter"

Yes, it is missing. And this might also be a requirement for core profiles,
where CPU sourced buffers are not allowed ?!

Please file a bug report and copy/paste the information - thank you!

~Sven



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