Re: GLHandler refuse to init
Posted by
gouessej on
Feb 11, 2014; 8:45am
URL: https://forum.jogamp.org/SOLVED-GLHandler-refuse-to-init-tp4031535p4031538.html
Please follow at least Swing guidelines in order to avoid causing much more troubles in the future. Don't wait to do that, otherwise you might have some problems whose root cause will be difficult to identify in a few months when you forget our advice. For example, the OpenGL context won't be created on some hardware and JOGL will crash if you call setVisible(true) on the wrong thread.