Re: GLHandler refuse to init
Posted by
Teapot on
Feb 11, 2014; 11:13am
URL: https://forum.jogamp.org/SOLVED-GLHandler-refuse-to-init-tp4031535p4031539.html
Don't wait to do that, otherwise you might have some problems whose root cause will be difficult to identify in a few months when you forget our advice. For example, the OpenGL context won't be created on some hardware and JOGL will crash if you call setVisible(true) on the wrong thread.
Thank you for the advice. See, if I havent waited, no one would drop by and explain why (or in a way my little mind can comprehend).