Re: glMultiDrawArraysIndirect usage
Posted by
Sven Gothel on
Feb 13, 2014; 2:09am
URL: https://forum.jogamp.org/glMultiDrawArraysIndirect-usage-tp4031230p4031555.html
On 02/06/2014 11:44 AM, Sven Gothel wrote:
> On 02/01/2014 12:10 AM, eban [via jogamp] wrote:
>> We are facing the same problem here.
>> Sound like there is a missing entry point:
>>
>> glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int
>> drawcount, int stride)
>>
>>
> "If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
> of a call to glMultiDrawArraysIndirect, indirect
> is interpreted as an offset, in basic machine units, into that buffer and the
> parameter"
>
> Yes, it is missing. And this might also be a requirement for core profiles,
> where CPU sourced buffers are not allowed ?!
>
> Please file a bug report and copy/paste the information - thank you!
>
> ~Sven
>
>
If anybody can provide a unit test - that would be great.
<
https://jogamp.org/bugzilla/show_bug.cgi?id=974>
~Sven