FBOs and Shaders
Posted by bgroenks96 on Feb 13, 2014; 4:46am
URL: https://forum.jogamp.org/FBOs-and-Shaders-tp4031557.html
This is probably more of a general OpenGL question than just JOGL, but I'm trying to figure out how to get my shaders to render to the currently bound FBO?
I tried glBindFragDataLocation, but that didn't seem to work properly.
If anyone could just tell me the appropriate steps to set up that kind of system, I would really appreciate it :)
Thanks for your time!