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FBOs and Shaders

Posted by bgroenks96 on Feb 13, 2014; 4:46am
URL: https://forum.jogamp.org/FBOs-and-Shaders-tp4031557.html

This is probably more of a general OpenGL question than just JOGL, but I'm trying to figure out how to get my shaders to render to the currently bound FBO?

I tried glBindFragDataLocation, but that didn't seem to work properly.

If anyone could just tell me the appropriate steps to set up that kind of system, I would really appreciate it :)

Thanks for your time!