Re: Right method to exit/dispose on linux
Posted by jmaasing on Feb 18, 2014; 6:21pm
URL: https://forum.jogamp.org/Right-method-to-exit-dispose-on-linux-tp4031504p4031647.html
The following works very good for me, the animator will make sure the display callback is called to let me update the display.
public class NewtWindow {
public static void main(String... args) {
NewtWindow app = new NewtWindow();
app.run();
}
private void run() {
final GLCapabilities caps = new GLCapabilities(GLProfile.get(GLProfile.GL4));
caps.setBackgroundOpaque(true);
caps.setDoubleBuffered(true);
GLWindow glWindow = GLWindow.create(caps);
glWindow.setSize(1024, 768);
glWindow.setUndecorated(false);
glWindow.setPointerVisible(true);
glWindow.setVisible(true);
glWindow.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE);
Animator animator = new Animator(glWindow);
glWindow.addGLEventListener(new GLEventListener() {
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
System.out.println("Reshape <" + width + "," + height + ">");
}
@Override
public void init(GLAutoDrawable drawable) {
System.out.println("Init");
}
@Override
public void dispose(GLAutoDrawable drawable) {
animator.stop() ;
System.out.println("Dispose");
}
@Override
public void display(GLAutoDrawable drawable) {
System.out.println("Display");
}
});
animator.start();
}
}