Re: Canvas3D resize problem
Posted by
Sven Gothel on
Feb 22, 2014; 10:28pm
URL: https://forum.jogamp.org/Canvas3D-resize-problem-tp4031602p4031693.html
On 02/22/2014 06:09 PM, runiter [via jogamp] wrote:
> I never really programmed directly in JOGL before so it will be difficult for
> me to come up with a test case that breaks it the way Java3D breaks it. Looks
> to me that JOGL seem to function fine by itself so perhaps Java3D needs to
> update the way it calls JOGL to be consistent with the new way JOGL initiates.
>
> Meanwhile this is the Java3D test case I have. I removed all calls to my own
> application so it's pure Java3D. It still crashes upon call to new
> SimpleUniverse().
Thank you both!
Maybe you can create a bugreport w/ _all_ the info of this thread,
including Julien's hint that this might be an Oracle Java issue ?
(Source code, stack traces, platform .. beef of this discussion)
Does it run well w/ IcedTea-Web and OpenJDK ?
~Sven