Re: gl_PointCoord not working without enabled GL_POINT_SPRITE - is it a bug?
Posted by JanBenes on Feb 24, 2014; 9:25am
URL: https://forum.jogamp.org/gl-PointCoord-not-working-without-enabled-GL-POINT-SPRITE-is-it-a-bug-tp4029611p4031710.html
@jmaasing Good point. I have no idea how this could be circumvented. I will be able to try on a Mac in about a week. On Window, I'm using nVidia's drivers, v334.89 (GeForce 660 Ti), which I just updated to from 311.0. Both exhibit the same behaviour.
I am a bit sceptical that a bug that changes the behaviour of a rather frequently used feature would still remain unfixed. Could there be a different problem? I've tried a DebugGL3 context and that didn't provide my with any more info (no warnings/errors reported).
Thanks!