Re: Best way to prepare an Image
Posted by
Sven Gothel on
Feb 26, 2014; 10:08am
URL: https://forum.jogamp.org/Best-way-to-prepare-an-Image-tp4031731p4031735.html
On 02/26/2014 09:56 AM, Vasilij [via jogamp] wrote:
> Hello Sven, hello all!
>
> i can see the GLMediaPlayer
> <
https://github.com/xranby/jogl/blob/master/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java>...
> but where is StreamWorker??
Part of GLMediaPlayerImpl (implementing GLMediaPlayer).
> Is there one implementation or everyone should
> implement its own StreamWorker in that way that you discribe in words before?
>
> And yes, Bufferedimage is in AWT-Package. Is somethink wrong whit it? Does
> make it troubles?
Why adding AWT dependency to a target where we don't support native onscreen
rendering w/ AWT yet ?
Why adding AWT as an requirement at all ?
TextureIO allows you to read and provide textures ..
~Sven