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Re: Best way to prepare an Image

Posted by Sven Gothel on Feb 26, 2014; 10:08am
URL: https://forum.jogamp.org/Best-way-to-prepare-an-Image-tp4031731p4031735.html

On 02/26/2014 09:56 AM, Vasilij [via jogamp] wrote:
> Hello Sven, hello all!
>
> i can see the  GLMediaPlayer
> <https://github.com/xranby/jogl/blob/master/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java>...
> but where is StreamWorker??
Part of GLMediaPlayerImpl (implementing GLMediaPlayer).

> Is there one implementation or everyone should
>  implement its own StreamWorker in that way that you discribe in words before?
>
> And yes, Bufferedimage is in AWT-Package. Is somethink wrong whit it? Does
> make it troubles?

Why adding AWT dependency to a target where we don't support native onscreen
rendering w/ AWT yet ?
Why adding AWT as an requirement at all ?

TextureIO allows you to read and provide textures ..

~Sven



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