Re: Detecting memory leaks
Posted by
elect on
Mar 06, 2014; 8:48am
URL: https://forum.jogamp.org/Detecting-memory-leaks-tp4031771p4031783.html
PJDM wrote
elect: so you're saying that if I kept track all of my rendering objects, I wouldn't have to keep track all of my rendering objects. :-)
^^
Just asking
However, I have a status variable for each of my mesh (rendering objects)
public enum Status {
uninitialized,
toInitialize,
initialized,
toDelete;
}
And at every display a routine will init (vbo/vao) or delete (vbo/vao) any object that needs to