Hi everyone,
We are using Java3D as a rendering engine in our open source scientific visualization software VisNow (http://visnow.icm.edu.pl).
So far we were forced to stick to v1.5.2 as it was no longer developed, but it was some problem recently especially on MacOS X.
So I will add another compliments to Harvey and other - great work porting Java3D to JOGL!!! We'll switch to it in our software soon - right after we confirm all tests are working properly.
As far as stereo rendering - we are using stereo under Linux (Linux 64-bit + Nvidia Quadro 6000 + 331.38 driver) and have quite similar problems as in your posts, but with some exceptions. I'll summarize them in points for our setup:
- we observed that stereo is working properly on JRE 1.6 and it does not work on JRE 1.7
- it applies to both old Java3D 1.5.2 and new 1.6.0-pre9
- the result on JRE 1.7 is that only one image eye is visible
- pure JOGL stereo works fine on both platforms 1.6 and 1.7
- the code above works properly (1.6) only with changes:
template.setStereo(GraphicsConfigTemplate3D.REQUIRED);
stereoCanvas.setStereoEnable(true);
It seems that something has changed in Java 7 that is causing Canvas3D to improperly interpret stereo rendering.
I've only found one such report similar to our problems and related to Java 7:
http://stackoverflow.com/questions/21239229/stereo-problems-on-linux-using-java-7-how-to-change-the-gc-of-a-component-afte?rq=1
Unfortunately Harvey told me that he's short on time now to take a deeper look into the problem.
Anyone have any ideas?
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