Re: JOCL texture generation
Posted by
fifty on
Mar 15, 2014; 4:33pm
URL: https://forum.jogamp.org/JOCL-texture-generation-tp4031853p4031912.html
Hmh, the array notation compiles on the Intel without complaint. But no sizzling.
Here is what I expect, a diagonal red line, and what I get with GL_INTEROP==false:
Intel(R) OpenCL platform: Intel(R) HD Graphics 4600
No errors.
No errors.
No errors.
1102/1101/1103
1/32, 0/32
{CLDevice [id: 1667484832 name: Intel(R) HD Graphics 4600 type: GPU profile: FULL_PROFILE]=BUILD_SUCCESS}
true
CLDevice [id: 1667484832 name: Intel(R) HD Graphics 4600 type: GPU profile: FULL_PROFILE] build log:
fcl build 1 succeeded.
fcl build 2 succeeded.
bcl build succeeded.
texture-size=1048576
cl initialised

Could you try GL_INTEROP==false in comparison?