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Re: Properly Exporting JOGL

Posted by Sven Gothel on Mar 18, 2014; 5:17pm
URL: https://forum.jogamp.org/Properly-Exporting-JOGL-tp4030517p4031959.html

On 03/18/2014 05:56 PM, gouessej [via jogamp] wrote:
> The license used by JogAmp is very permissive, don't worry.
>

<http://jogamp.org/git/?p=jogl.git;a=blob;f=LICENSE.txt;h=e8c5a52d18ee81a40c2db556e81cc7706b56772f;hb=HEAD>

Sorry .. skipping you long post .. focusing on your 3 questions.

On 03/18/2014 09:18 AM, TownEater [via jogamp] wrote:
> 1) Is there any "improper" way to use or distribute jogl with your games? By
> improper I mean against the licensing of jogl, especially with commercial games.

Sure .. probably many.

As the simple LICENSE text above tells you,
you shall add the LICENSE text in your distribution.

If you are nice, you may add a reference in public.

> 2) What is a fairly simple/standard way to get a jogl project to launch? With
> webstart having such picky requirements about signing jars, I'm not sure I
> would consider this a simple approach, considering all the jars inside of
> other jars I have happening.

JNLP .. yes, lots of troubles.

Do sign them all w/ your certificate.

> 3) You mention including your own java virtual machine? That sounds highly
> portable and I would be interested in knowing more about how to do that.

Not really our own .. Read about JiGong.



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