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Re: Building realistic graphics

Posted by Mike on Mar 19, 2014; 11:03pm
URL: https://forum.jogamp.org/Building-realistic-graphics-tp4031993p4031999.html

Thank you for your prompt reply.  I'm sure I'm going to need all the help I can get!

This is a new programming endeavor for me.  I have over 30 years of software development experience in commercial applications.  I've been programming with Java since the mid to late 1990, although I have not been doing much programming on a day to day basis lately.  This is a good opportunity for me to get back to that.

As I get started working with JOGL I'm sure I'll have many questions.  I'll post them here, in that way you can contribute.

Let me explain in a little more detail what I am doing.  My undergraduate degree is in geology and I have a masters in software engineering.  I have always thought of ways to try and combine my experience in these two fields.  I have been teaching software engineering as an adjunct for the past 5 or 6 years and just this year started teaching undergraduate introductory geology too.  I want to get involved in some geologic research where I can use my software engineering.  I plan on studying some Triassic alluvial fan deposits here in New Jersey (USA) where I live and work.  I would like to use the data I collect on these deposits as input to alluvial fan mathematical models to hopefully recreate the original environment of their deposition.  Once the model have been run with this input I would like to program an animated simulation of the formation of these very interesting deposits and hopefully publish my results.

I have a steep learning curve to climb at this point and right now I am at the bottom of the hill!

Hope to be talking to you more on this forum in the future,
Mike