Re: Building realistic graphics
Posted by Mike on Mar 19, 2014; 11:03pm
URL: https://forum.jogamp.org/Building-realistic-graphics-tp4031993p4031999.html
Thank you for your prompt reply. I'm sure I'm going to need all the help I can get!
This is a new programming endeavor for me. I have over 30 years of software development experience in commercial applications. I've been programming with Java since the mid to late 1990, although I have not been doing much programming on a day to day basis lately. This is a good opportunity for me to get back to that.
As I get started working with JOGL I'm sure I'll have many questions. I'll post them here, in that way you can contribute.
Let me explain in a little more detail what I am doing. My undergraduate degree is in geology and I have a masters in software engineering. I have always thought of ways to try and combine my experience in these two fields. I have been teaching software engineering as an adjunct for the past 5 or 6 years and just this year started teaching undergraduate introductory geology too. I want to get involved in some geologic research where I can use my software engineering. I plan on studying some Triassic alluvial fan deposits here in New Jersey (USA) where I live and work. I would like to use the data I collect on these deposits as input to alluvial fan mathematical models to hopefully recreate the original environment of their deposition. Once the model have been run with this input I would like to program an animated simulation of the formation of these very interesting deposits and hopefully publish my results.
I have a steep learning curve to climb at this point and right now I am at the bottom of the hill!
Hope to be talking to you more on this forum in the future,
Mike