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Re: Building realistic graphics

Posted by Mike on Mar 21, 2014; 3:56pm
URL: https://forum.jogamp.org/Building-realistic-graphics-tp4031993p4032025.html

Julien,

Thanks for mentioning meshes.  This is new terminology for me so I did some "googling".

Learning the very basics of what meshes are (i.e. from JOGL and OpenGL perspectives) gave me an idea, something to look at again for way down the road.  Here is what I'm thinking.  Once I really understand all the equations that model alluvial fan deposits, I will create a component that generates the data for an alluvial fan given certain input.  Part of that component (or maybe a separate component) will convert the "raw" data generated by the equations into mesh verticies that can then be used as input to the graphics part of the simulation.  This is where I was thinking of applying the "rock textures" as I mentioned earlier.  Maybe I won't need them, time will hopefully tell.

What do you think?  Does this sound feasible?

Thanks for mentioning meshes.  It gave me some direction to take once I climb the learning curve.

Mike