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Re: Building realistic graphics

Posted by jmaasing on Mar 21, 2014; 8:01pm
URL: https://forum.jogamp.org/Building-realistic-graphics-tp4031993p4032028.html

Mike wrote
deposits, I will create a component that generates the data for an alluvial fan given certain input.  Part of that component (or maybe a separate component) will convert the "raw" data generated by the equations into mesh verticies that can then be used as input to the graphics part of the simulation.  This is where I was thinking of applying the "rock textures" as I mentioned earlier.  Maybe I won't need them, time will hopefully tell.

What do you think?  Does this sound feasible?
Yes that is in very high overview what many game systems use to generate terrain, although games usually don't simulate real world events but produce a data set that "looks good enough" :-)

You should check out this site if you haven't already: http://vterrain.org
Maybe not a tutorial but more of an inspirational/link site.