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Mac OS X - Incorrect Texture Object ID's.

Posted by millerni456 on Mar 25, 2014; 12:40am
URL: https://forum.jogamp.org/Mac-OS-X-Incorrect-Texture-Object-ID-s-tp4032062.html

Hey I'm using JOGL to create some textures for an application.

I noticed that on Windows, my texture ID's point to the correct textures.  However, on Mac OS X, the first two texture ID's that are given to me are incorrect.  When used on a quadrilateral, they show the entire rendered image of my application's GLCanvas, but upside down.

I'm curious if anyone can confirm if this is a problem with JOGL's texture functions, or if it is a nuance for developing with OpenGL on a Mac.

I'm using AWTTextureIO.newTexture() to create my texture ID's, and I'm passing a BufferedImage as it's data.


If anyone knows about this or can confirm my issue, it'd be greatly appreciated.  Thanks much!

- Nick Miller