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Re: Mac OS X - Incorrect Texture Object ID's.

Posted by jmaasing on Mar 25, 2014; 6:43am
URL: https://forum.jogamp.org/Mac-OS-X-Incorrect-Texture-Object-ID-s-tp4032062p4032065.html

That sounds more like the texture data isn't uploaded rather than texture ids (just guessing). Anyway, I use this on Mac

final InputStream in = getClass().getResourceAsStream(resourcename);
final Texture tex = TextureIO.newTexture(in, false, "png");
tex.setTexParameteri(gl, GL.GL_TEXTURE_MAG_FILTER,
                GL.GL_LINEAR);
tex.setTexParameteri(gl, GL.GL_TEXTURE_MIN_FILTER,
                GL.GL_LINEAR);

then later on when rendering I do

tex.bind(gl);

to bind the texture when needed, that works fine for reading an image from file, so if that is your use case you could have a look at TextureIO

http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/util/texture/TextureIO.html#newTexture(java.io.InputStream,%20boolean,%20java.lang.String)