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Re: Text rendering, best solution for my case

Posted by Sven Gothel on Apr 21, 2014; 1:39pm
URL: https://forum.jogamp.org/Text-rendering-best-solution-for-my-case-tp4032192p4032220.html

On 04/21/2014 09:29 AM, andrei [via jogamp] wrote:

> Thanks, that helped me a bit but there's still a few questions left open for
> me. Are there test files that render text over existing context, e.g.
> GearsES9NL69?
>
> I got plain text rendering to work like in the tests:
> https://gist.github.com/anonymous/11134970
>
> But when I put the code into my main application, everything is black.
> Obviously some states are set that I don't know how to unset after the text is
> rendered. Any pointers?
(master branch)

RegionRenderer.enable(...)

Pls track usage of this method,
and the RegionRenderer.create(..) factory method
to pass the enable/disable GLCallbacks.

Examples:
  - com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieCube
  - com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple
  - com.jogamp.opengl.test.junit.jogl.acore.GLReadBuffer00Base <- TestGLReadBuffer01GLWindowNEWT

If you have more suggestions or ideas to enhance the WIP model,
pls join our Graph/UI effort.

Hope it helps.

Cheers, Sven



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