Re: queryProperties...
Posted by
runiter on
May 12, 2014; 5:30pm
URL: https://forum.jogamp.org/Java3D-1-6-crashes-JVM-tp4031293p4032318.html
I agree with Sven's comment about the generic solution that would address the problem for all scenarios.
However, for queryProperties can't we come up with a way that does not require creating a JFrame? can't be query the graphics card directly to read its capabilities?
The current way is not very useful because:
a) it's slow, and at startup every millisecond counts
b) it can easily fail for old graphics cards or those graphics card that have wrong video driver installed. The whole point of reading capabilities is to prevent unexpected failures. As it stands right now it's not very useful.
How do you OpenGL developers do this?