Posted by Sven Gothel on May 12, 2014; 7:16pm URL: https://forum.jogamp.org/Java3D-1-6-crashes-JVM-tp4031293p4032319.html
On 05/12/2014 07:30 PM, runiter [via jogamp] wrote:
> I agree with Sven's comment about the generic solution that would address the
> problem for all scenarios.
>
> However, for queryProperties can't we come up with a way that does not require
> creating a JFrame? can't be query the graphics card directly to read its
> capabilities?
I am not so familiar w/ Java3D, are these caps related to GLCapabilities ?
If so, you can always query all GLCapabilities for a specific device
w/o the need to create a dummy window. This is b/c we do query them
at JOGL initialization, which didn't exist in JOGL1.