Posted by
runiter on
May 12, 2014; 7:43pm
URL: https://forum.jogamp.org/Java3D-1-6-crashes-JVM-tp4031293p4032320.html
Great then, we can simply call those JOGL methods from queryProperties without need to create a new JFrame.
If we can return everything Java3D used to return that should work fine. The following is what Java3D queryProperties used to return:
compressedGeometry.majorVersionNumber = 1
compressedGeometry.minorMinorVersionNumber = 2
compressedGeometry.minorVersionNumber = 0
doubleBufferAvailable = true
native.renderer = GeForce 8800 GTS/PCI/SSE2
native.vendor = NVIDIA Corporation
native.version = 3.2.0
sceneAntialiasingAvailable = true
sceneAntialiasingNumPasses = 1
shadingLanguageCg = false
shadingLanguageGLSL = true
stencilSize = 0
stereoAvailable = false
texture3DAvailable = true
texture3DDepthMax = 2048
texture3DHeightMax = 2048
texture3DWidthMax = 2048
textureAnisotropicFilterDegreeMax = 16.0
textureAutoMipMapGenerationAvailable = true
textureBoundaryWidthMax = 1
textureColorTableSize = 0
textureCombineDot3Available = true
textureCombineSubtractAvailable = true
textureCoordSetsMax = 8
textureCubeMapAvailable = true
textureDetailAvailable = false
textureEnvCombineAvailable = true
textureFilter4Available = false
textureHeightMax = 8192
textureImageUnitsCombinedMax = 32
textureImageUnitsMax = 32
textureImageUnitsVertexMax = 32
textureLodOffsetAvailable = false
textureLodRangeAvailable = true
textureNonPowerOfTwoAvailable = true
textureSharpenAvailable = false
textureUnitStateMax = 4
textureWidthMax = 8192
vertexAttrsMax = 10