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Re: queryProperties...

Posted by gouessej on May 13, 2014; 8:13am
URL: https://forum.jogamp.org/Java3D-1-6-crashes-JVM-tp4031293p4032328.html

Hi

Sven Gothel wrote
That would be great .. if we can move those queries to JOGL's initialization,
I guess we even could change GLProfile/GLDrawableFactory in a way to accept
a custom GLRunnable, which then would perform the custom query
while performing JOGL's default initialization.
I like your idea. In my humble opinion, JOGL shouldn't contain a data type to represent the capabilities, this is rather the job of an engine but your suggestion would be useful for several kinds of operations. I could use it in Ardor3D too, to give access to the capabilities very early without having to create (explicitly) a window.

In my humble opinion, we should have a clear separation of concerns, JOGL shouldn't manage too much things, nothing prevents us from moving some utilities into a separate subproject.
Julien Gouesse | Personal blog | Website