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Re: Combining primitives in Java3D

Posted by hharrison on Jun 01, 2014; 4:08pm
URL: https://forum.jogamp.org/Combining-primitives-in-Java3D-tp4032390p4032392.html

One option is to group all the individual primitive shapes under one BranchGroup and interact with it that way.

The other, likely better option is to look at the code inside cone and cylinder to see how they marshal a list of triangles, you could then directly fill in a single trianglearray with exactly the geometry you want.

Just some quick thoughts.

Harvey