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Re: OpenGL 3.0 support on OSX.

Posted by LordSmoke on Jun 12, 2014; 3:19pm
URL: https://forum.jogamp.org/OpenGL-3-0-support-on-OSX-tp4031450p4032423.html

Hmm, this might be related to me.

I was recently teaching a workshop on the use of my Java3D/JOGL software. It has primarily been developed on a Mac. All of the Windows users in the class downloaded and ran the program just fine. The three OS X users could not. Two of these had Intel HD 3000 graphics. They also had an older OS, but since the class, one user reports upgrading to the current OS didn't help.

The program reports that JOGL is not found, but that is the result of the following code to text for the presence of JOGL:

        // Check for JOGL2
        try {
            GLProfile.initSingleton();
            joglVersionString = com.jogamp.opengl.JoglVersion.getInstance().getAttribute(java.util.jar.Attributes.Name.IMPLEMENTATION_VERSION);
            System.out.print("JOGL "+ joglVersionString+" detected...\n");
            hasJOGL2 = true;
        } catch (Error e) {
            System.out.print("JOGL not detected...\n");
            e.printStackTrace();
        }

Any ideas?

The third user (Intel HD 4000 graphics and latest OS) could run the program from the command line or batch file, but the OS would not execute Apple Scripts for hiding Java 1.6 files and starting the program. Doesn't sound like a JOGL issue, but any suggestions on this would be appreciated, too, while I await comment from the Apple community.

Sorry for only dropping in only occasionally with problems, but otherwise everything works so well.

-LS