Re: GlEventListener initialization
Posted by
John No on
Jun 16, 2014; 3:20pm
URL: https://forum.jogamp.org/GlEventListener-initialization-tp4032434p4032440.html
I found a solution by playing around with the testcase.
Stopping and starting the animator in the dispose and init methods seems to fix the issue.
public void init(GLAutoDrawable drawable) {
System.out.println("init");
animator.start();
}
public void dispose(GLAutoDrawable drawable) {
System.out.println("dispose");
animator.stop();
}
Is that the right way to do it? Or should the original version have worked?
Cheers,
John