Re: invisible rendering
Posted by slajar on Jun 17, 2014; 9:31am
URL: https://forum.jogamp.org/invisible-rendering-tp4032432p4032451.html
Okay, I see. It is okay that all canvases are beeing destroyed as long as I can have an invisible canvas somewhere where my shaders can still render. How about GLDrawableFactory.createOffscreenDrawable ? Can this render somehow with a valid GL context?
(I am using setSharedAutoDrawable for all my contextes)