Posted by Sven Gothel on Jul 05, 2014; 12:03pm URL: https://forum.jogamp.org/Re-Bug-1021-Add-OculusVR-distortion-renderer-single-FBO-and-dual-FBO-tp4032524.html
OpenGL client rendering support framework
and implementation has been added, allowing user GL code
to be rendered for stereoscopic display on the OculusVR
using it's static eye parameters as well as sensor input,
i.e. eye position and orientation.
++
To adopt OculusVR for your rendering code
using our support classes, simply implement
'com.jogamp.opengl.util.stereo.StereoGLEventListener'
which is a specialization of 'javax.media.opengl.GLEventListener'.