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Re: JavaFX integration with JOGL

Posted by gouessej on Jul 20, 2014; 8:45pm
URL: https://forum.jogamp.org/JavaFX-integration-with-JOGL-tp4032593p4032603.html

I'm sorry, I'm completely "late", I planned to implement the GLJFXPanel but I had no time to do it. In my humble opinion, Oracle must provide an equivalent of JAWT for OpenJFX and ship the ES-2 pipeline under Windows (otherwise it's not worth working on that). It won't happen before Java 1.9.

LibGDX Scene2D is nice too and LibGDX has a JOGL backend too :)

Don't use JogAmp's Ardor3D Continuation only for the UI. It's easy to use for someone who has already used a similar engine (JMonkeyEngine?). Which kind of UI do you need to implement in your game?
Julien Gouesse | Personal blog | Website