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transfer images from TextureData to a Texture off of the EDT in JOGL

Posted by Marco on Aug 01, 2014; 8:05am
URL: https://forum.jogamp.org/transfer-images-from-TextureData-to-a-Texture-off-of-the-EDT-in-JOGL-tp4032678.html

Hi,

I have to use very large 16MPix textures in my project. Unfortunately the whole application is freezing for about 1 sec. each time the TextureData is transfered to the GPU. I heard from the WorldWind Java team, that its not possible to do this in another thread asynchonously. Maybe you could add this feature?
Here the discussion about it:
http://forum.worldwindcentral.com/showthread.php?44261-Large-Surface-image-without-blocking-UI-Thread-on-loading&p=121544#post121544

Thx

-Marco