Re: Need Help Solving OpenGL/GLSL 4.4 Issues
Posted by
xghost on
Aug 03, 2014; 10:23pm
URL: https://forum.jogamp.org/Need-Help-Solving-OpenGL-GLSL-4-4-Issues-tp4032557p4032701.html
I recently noticed that JOGL's ShaderCode class does not support tesselation control/evaluation shaders --only vertex/fragment/geometry shaders.

Am I supposed to use something else in JOGL for those shaders, or is that simply not supported yet? If not supported, does anyone know when support for them might become available? I'm not familiar enough with the JOGL code-base, so it seems unlikely to be as deceptively "simple" as adding the missing cases to this section.
It also seems to not support compute shaders. Any word on those? I'm sure I should still be able to work with the tess/comp shaders using the GL4 object directly (right?), but thought I'd ask.