Posted by
Sven Gothel on
Aug 05, 2014; 2:27pm
URL: https://forum.jogamp.org/Need-Help-Solving-OpenGL-GLSL-4-4-Issues-tp4032557p4032713.html
On 08/05/2014 09:37 AM, xghost [via jogamp] wrote:
> Sven Gothel wrote
> Will add this feature.
>
> You can support it by:
> - Adding a bug report as mentioned by Julian
>
> - Adding a most small test application
> w/ a tesselation control/evaluation shaders.
> This will allow me to swiftly add a unit test.
>
> Hi Sven,
>
> I tried to open an account with your Bugzilla instance, but the automatic
> email failed to reach me on both occasions. I did check my junk mail, but it's
> not there, so it might've failed to send it. Perhaps someone can take a look
> at it?
We had troubles with google email before,
I notified them and it was fixed (?!) - at least for a while or some people.
The google issue was related to multidrop .. i.e. they don't comply w/
the email protocol. I elaborated on this somewhere ..
If this happened with a google account or any other provider,
please complain there.
I will assist here, i.e. copy our sendmail log regarding the attempt to send
it to you.
>
> I should be able to provide you with what you need for this. I assume you'd
> need an application that actually does something (e.g. tessellated triangle,
> etc), i.e. not simply trying to create a ShaderCode object with
> GL4.GL_TESS_EVALUATION_SHADER as the type, correct?
Since I have not used the tesselator myself, I trust you providing all we need
to make ShaderCode work fine.
So .. 'yes' :)
>
> Sven Gothel wrote
> We did the same approach for adding geometry shader to JOGL,
> so you help will be very much appreciated, 'xghost'.
>
> ~Sven
>
> -Raymond ;)
~Sven