Re: Any 3d model loader for jogl?

Posted by gouessej on
URL: https://forum.jogamp.org/Any-3d-model-loader-for-jogl-tp4031409p4032794.html

No it isn't this one. JogAmp's Ardor3D Continuation is still on Github and very actively maintained:
https://github.com/gouessej/Ardor3D/blob/master/ardor3d-extras/src/main/java/com/ardor3d/extension/model/obj/ObjImporter.java

I already have a STL loader that someone else implemented but yours could be helpful if something goes wrong during the tests, in order to make some comparisons and fix it.

JogAmp's Ardor3D Continuation is alive and in a very good health, Xerxes helps me to test it with Linux ARM (laptop + Raspberry Pi). There are some explanations in the wiki:
http://jogamp.org/wiki/index.php/Ardor3D_Overview

Where did you read some discussions about Ardor3D vs JMonkeyEngine 3? JogAmp's Ardor3D Continuation is currently developed and JMonkeyEngine 3 is an interesting game development suite too anyway.

Edit.: Maybe you would have preferred to use a rudimentary loader depending only on JOGL but personally, I don't want to maintain one OBJ loader in JOGL-Utils, another one in jogl-demos and another one in JogAmp's Ardor3D Continuation. Moreover, a loader is forced to rely on some concepts and entities that have nothing to do in a Java binding for the OpenGL/OpenGL-ES API.
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