Re: high memory consumption (IntIntHashMap)

Posted by gouessej on
URL: https://forum.jogamp.org/high-memory-consumption-IntIntHashMap-tp2626543p4032800.html

Hi

Thank you for your suggestions. I forced the text renderer NOT to use VBOs in order to work around an unfixed bugs in the alpha version of my game and after that, I used another approach for text rendering. Resetting the VBO should work most of the time but after one minute of execution, it caused a crash with ARB VBOs (very early implementation, OpenGL 1.3).

You're right, some things could be done to reduce its memory footprint.

There is another text renderer in JOGL but it requires shaders.
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