Re: LWJGL-FX port to JOGL
Posted by aqd on Aug 17, 2014; 7:01pm
URL: https://forum.jogamp.org/LWJGL-FX-fast-JavaFX-integration-port-to-JOGL-tp4032802p4032809.html
I ported WorldWind to it but somehow it uses more than triple memory (several GBs) than before, and there are weird freeze like 1 in every 5 seconds after I load everything (global country paths, dozens of duck collada models etc) - which might be caused by AWT lock as indicated in VisualVM.
While it shows progress, it's simply not ready for our project. I'll stop here until the OpenGL pipeline can be integrated directly into JavaFX :(