Re: LWJGL-FX port to JOGL
Posted by
aqd on
Aug 17, 2014; 10:42pm
URL: https://forum.jogamp.org/LWJGL-FX-fast-JavaFX-integration-port-to-JOGL-tp4032802p4032812.html
I found that Java 8u11 is shipped with prism-es2.dll for Windows and it could use the es2 pipeline after adding required classes from the linux version and compiling 4 WGL... classes from OpenJDK into jfxrt.jar.

Since GL calls are native calls, does that mean I could just paint directly on Prism's GLContext by using JOGL calls?

PS: The JOGL/FX integration demo works much better with ES2 pipeline than D3D on Windows - double FPS for AMD_pinned_memory and async PBO!