Re: Text rendering quality
Posted by Marian Schedenig on Aug 18, 2014; 11:06pm
URL: https://forum.jogamp.org/Text-rendering-quality-tp4029946p4032827.html
Much later, and after messing around with custom OpenGL code for creating MSAA FBOs I did get it half running, but in the end I decided to throw it all out and simply use AWT to draw strings to a texture. Works fine this way.