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Re: Porting RoomTiny to Jogl

Posted by elect on Aug 19, 2014; 8:51am
URL: https://forum.jogamp.org/Porting-RoomTiny-to-Jogl-tp4032722p4032832.html

Sven Gothel wrote
On 08/18/2014 09:26 AM, elect [via jogamp] wrote:
>
>     Sven Gothel wrote
>     We could use applet/webstart,
>     maybe also adding a selection upfront to choose the stereo device?
>
>     ~Sven
>
> Sure, why not, unfortunately I cannot help you much on these topics..
>
> The selection of the oculus appears to be internal to the sdk..

I just checked .. I see,
you are not using our StereoClientRenderer w/ OculusVR support
but some other OVR binding, well.

If you would move to our stereo renderer, see StereoDemo01 (unit test demo),
and maybe our Siggraph 2014 slides,
generic stereo rendering and using OculusVR is possible.

Would be great if you could do that.

BTW, I could the heads up from one Processing developer,
that he could integrated our StereoClientRenderer successfully.

Cheers, Sven
Yeah, I could when I will have some spare time, anyway the thing is the oculus example has a lot of processing inside, included a timewarp correction, motion prediction, gamma correction, etc..

Moreover, I get the distorted meshes directly from the sdk based on the oculus type (dk1 or dk2)