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Re: Porting RoomTiny to Jogl

Posted by Sven Gothel on Aug 19, 2014; 2:11pm
URL: https://forum.jogamp.org/Porting-RoomTiny-to-Jogl-tp4032722p4032837.html

On 08/19/2014 10:51 AM, elect [via jogamp] wrote:
> Yeah, I could when I will have some spare time, anyway the thing is the oculus
> example has a lot of processing inside, included a timewarp correction, motion
> prediction, gamma correction, etc..
Should be no problem .. hmm.
But if anything in our OVR is missing, pls tell me - so I can add.

>
> Moreover, I get the distorted meshes directly from the sdk based on the oculus
> type (dk1 or dk2)

Our binding operates similar, i.e. using OVR client rendering,
a.k.a using the VBO distortion mesh!

We do not support OVR rendering passing a GL context to the OVR SDK,
since this simply will not work w/ any GL context (EGL, GLX, ..).
And dealing w/ GL is surely 'our' task.

Ofc, I need to update the OVR SDK to the latest version,
clearly my TODO soon :)

Still waiting for the DK2 .. hmm.

~Sven



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