Posted by
Sven Gothel on
Aug 19, 2014; 2:11pm
URL: https://forum.jogamp.org/Porting-RoomTiny-to-Jogl-tp4032722p4032837.html
On 08/19/2014 10:51 AM, elect [via jogamp] wrote:
> Yeah, I could when I will have some spare time, anyway the thing is the oculus
> example has a lot of processing inside, included a timewarp correction, motion
> prediction, gamma correction, etc..
Should be no problem .. hmm.
But if anything in our OVR is missing, pls tell me - so I can add.
>
> Moreover, I get the distorted meshes directly from the sdk based on the oculus
> type (dk1 or dk2)
Our binding operates similar, i.e. using OVR client rendering,
a.k.a using the VBO distortion mesh!
We do not support OVR rendering passing a GL context to the OVR SDK,
since this simply will not work w/ any GL context (EGL, GLX, ..).
And dealing w/ GL is surely 'our' task.
Ofc, I need to update the OVR SDK to the latest version,
clearly my TODO soon :)
Still waiting for the DK2 .. hmm.
~Sven